Pistol Whip is an ongoing VR rhythm-shooter which I acted as Game Director for.

I was responsible for planning new content releases and improvements that got added to the game. After its release the goal was to continually support the game with additional content releases and keep them free which generated a lot of goodwill with our loyal community.

I also focused on how to expand both music taste as well as new ways to play the game while staying true to the raw simplicity of the base game.
One of our final updates included creating a pc-based level editor so players could create their own levels. I called this 'Pistol Mix' as a nod to song remixes as it allowed players to take preexisting content and remix the levels in new and creative ways.

It has been an incredible way to continue to keep the community engaged and they have released well over 500 remixes far surpassing our total releases over the years of 45 levels.
Key Contributions
- Directed post-launch content strategy, planning free content releases that generated community goodwill
- Expanded the game's musical diversity while maintaining gameplay simplicity
- Created 'Pistol Mix' - a PC-based level editor allowing players to remix existing content
- Managed live service model with regular content drops and progression tuning
- Identified workflow improvements in the content creation pipeline