
Tactical Strike was a real-time tactics game where you controlled a team of 4 navy seals through various levels.

Pictured here shows one of the levels I worked on displayed some of the attack options which you could either execute immediately or cue up to have all your Seals perform orders all at once.
The design of levels required multiple assault and stealth ways to navigate through them allowing players to discover their own preferred ways to play. I was responsible for multiple level scenarios and discovering creative ways to use different tactics.

In addition I was responsible for designing different enemy types to keep players on their toes. Some enemies would charge, some would hide and melee, some would move into a preferred range moving only from cover point to cover point while others would look to always flank the player.
I believe other enemy types were variations of these base types.
Key Contributions
- Designed multiple level scenarios with assault and stealth options
- Created diverse enemy AI types with unique behaviors
- Designed charging, flanking, and cover-using enemy patterns
- Balanced tactical options allowing player choice
- Implemented attack queuing and simultaneous order systems