01What I owned
This was an open-world game set in Shanghai in the 1920s that was unfortunately cancelled during our pre-production and prototyping phase. It never shipped, so this page covers only the design and prototype work I did on it.
- Designed and implemented core third-person combat mechanics and systems
- A combat system based on Defendu, the close-quarters martial art developed in 1920s Shanghai
- Helped put together a prototype with early combat and shooting mechanics and a chase scene through crowded alleyways
- Mentored a team of five designers on design practice and technical implementation
02The idea
1920s Shanghai was the birthplace of modern 'Close Quarters Combat' with the development of a martial art called Defendu by William Fairbairn for the Shanghai Municipal Police.
The idea was to design a combat system based around this brand new and untested martial art at the time, and see it grow as your combat ability and skills also grow and unlock.
03The prototype
The prototype we put together consisted of early combat and shooting mechanics, as well as a chase scene through crowded, busy alleyways.
04What came next
One thing we didn't have time for, but I wanted to prototype next, was the concept of a seamless cover system where you could use crowds of pedestrians in a similar way to using walls to take cover or hide behind. The project was cancelled before we got to it.