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Star Wars: Battlefront Online
Role Game Designer
Studio Slant Six Games
Period 2010 (cancelled)

Star Wars: Battlefront Online

Online multiplayer third-person shooter (cancelled)

Contributed to vehicle physics system for in-house engine.
Star Wars Battlefront Online
An online only multiplayer third-person shooter

This entry in the Star Wars Battlefront series was being developed for the X360/PS3 and was cancelled while in production due to Lucasarts restructuring back in 2010.

Star Wars Battlefront Online gameplay

I split my time between reviewing and playtesting level design needs, general weapon balancing, and working on tuning speeder bike mechanics, the only vehicles we had implemented at the time and I recall taking forever to get it feeling 'right'.

A lot of this was because it was an in-house engine and a new vehicle physics system needed to be implemented. There was a ton of discussions between myself and the engineer responsible for creating the system to figure out what was required and what parameters needed to be created to achieve the feel we were looking to have.

Key Contributions

  • Reviewed and playtested level design for multiplayer maps
  • Balanced weapon systems across character classes
  • Tuned speeder bike mechanics and vehicle physics
  • Collaborated with engineers on vehicle physics system
  • Defined parameters for achieving desired vehicle feel

Skills Applied

Vehicle Design Weapon Balancing Level Playtesting Engineer Collaboration Multiplayer Design